![]() Again, incentivising the need for a reliable source of pixels. Runescape currently does this Should you die, you can either try and run for your items, or pay a visit to the Grim Reaper, pay a fee, and have all the items returned to you instead. Players ought to have some means of recovering lost items without potentially ending up in a death-loop of trying to get them back. It wasn't fun in Minecraft, and it isn't fun now. Dropping all your items on death isn't a fun, or even challenging mechanic if the only way to get them back is to re-find your corpse. Player death could also follow a similar principle. I'm mainly just vomiting out my brain stew, as I am sure you can tell by the stunning degree of coherence and flow. I am of course aware that any major changes to ships is likely to be extremely difficult, if not impossible depending on how hard-coded it is. Which would provide a nice reason to hoard pixels, as the saying in ED goes "Never fly without a rebuy". Ships ought to be able to be damaged, or otherwise destroyed, flight through dangerous space weather, or making an emergency jump without giving the engine time to cool, that sort of thing.Īnd if we borrow from Elite Dangerous, your ship could have a pixel value based on its size, and decor, should the ship be destroyed, paying a fee equivalent to a percentage of its value would allow you to restore it. It makes surface bases redundant, and space stations useless. You could store some things on there, decorate it how you like, but it shouldn't function as your actual home. Instead, I'd make it so that rather than being a perfect safe haven all of the time (you literally cannot take damage on your ship). I would also change the ship, because as it stands now, it feels utterly immersion-breaking to me. (Because let's be honest, for a sci-fi game set in the distant future, there's a real lack of heavy industry and laser beams) It could give purpose to some early game materials, and potentially require something like an energy grid to function. Perhaps borrowing from Astroneer, where you can place "tethers" that link back to the main protective building, keeping you safe so long as you're within range and stopping the need for building spam. What this would mean, is that wanting to linger on a volcanic world would require some actual infrastructure, rather than a glorified AC unit strapped to your back. And leave permanent protection to static structures you can place. I would first rework the EPP's to provide limited, rather than total protection. There is a good number of ways one might fix these issues, but let's start with the first one Danger. Finding a barren world is far more exciting than finding one with life. There are no oceans, except for ocean worlds, no anomalies like floating islands, or other impossible formations, the galaxy itself is so thoroughly teeming with life that encountering aliens feels just like Tuesday, rather than one of the most significant events of your life. Each planet is more or less the same, with only a minor palette swap depending on the dominant biome. It lacks a reason to go out and explore the universe, to find new and wonderful things. Should you die, you simply respawn in the complete safety of your ship, ready to instantly beam down and do it all over again. There's no real necessity to prepare for a journey, no risk involved with jumping to an uncharted star, and next to no consequence on death, either. But before she can woo him, Wolf and the others have to stop Venom once and for all.I'm not entirely sure how best to start off a ramble like this, so I'll get right to the meat and potatoes of it all įor an exploration game, Starbound lacks any real sense of threat, danger or consequence. He's cute, funny, and makes her heart race whenever she's near him. ![]() But when she and Star Fox rescue an alien from a zombie-infested ship, the mercenary begins to second guess herself. Wolf O'Donnell is tough-as-nails and needs no man. GaryOwen1965 Fandoms: Star Fox (Video Games) The Beginning of Something Wonderful (Revived)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |